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Abstract
Keywords:
Contents
Introduction
What do we know and what do we believe?
Nature is Wonderful
The code of life: DNA
The working unit: the Cell
Division of labour and growth: Multicellularity
How did nature get to this Perfection?
Should we try to copy nature?
What has been done until now
Simulating natural processes: Artificial Life
Breeding problem solutions: Evolutionary Computation
The Multicellular Program
The Object-Oriented Ontogenetic Programming Paradigm
How and why did the idea for the new paradigm evolve?
How does it work?
Advantages
Pitfalls
Realization of a Multicellular Program
How to Breed Multicellular Programs
Genetic Programming
How does it work?
Why not use another technique of program development?
The Object-Oriented Ontogenetic Programming System
The System
Innovations for Genetic Programming
The Goal: Evolution of Distributed Intelligence
Distributed Intelligence - Related Work
Amorphous Computing
Multiagent Systems
Multicellular Programming and Swarm-Programming
A Taxonomy for Artificial and Computational Intelligence
First Experiments
Paintable Computing: developing paint that signals and shows defects in a wall as soon as they appear
Results
Conclusion
Bibliography
Index
© 2002
Peter Schmutter
(
http://www.schmutter.de
)